The Catalis Group buys Curve Digital

first_img 2Sign inorRegisterto rate and replySign in to contributeEmail addressPasswordSign in Need an account? Register now. The Catalis Group buys Curve DigitalIndie publisher now allied with Kuju Entertainment and TestronicMatthew HandrahanEditor-in-ChiefThursday 7th January 2016Share this article Recommend Tweet ShareThe Catalis Group has acquired Curve Digital, bringing the British indie publisher into the same organisation as Kuju Entertainment and Testronic.According to Dominic Wheatley, CEO of Catalis and a co-founder of Eidos Interactive, the acquisition of Curve has completed the groundwork for Catalis to become a, “major new British games publisher, the first of its kind for many years.”Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games “It’s also good news for the UK indie games community to have a professional publishing partner who can take their titles to the international market,” Wheatley said in a statement.Curve Digital has said that the acquisition follows its most successful year to date. Stuart Dinsey, an early investor and now chairman of the Curve Digital Entertainment Group, indicated that business development from here would target opportunities for both Curve and Kuju Entertainment.Kuju Entertainment also encompasses Zoe Mode and Headstrong Games.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 7 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 11 hours agoLatest comments (1)Anthony Gowland Director, Ant Workshop5 years ago We’re seeing smaller & less successful indie publishers are getting out of that game, while the ones that are doing well are merging to consolidate their positions, I think there’ll be much more of this in 2016. Coining the term “IndieaPublishypse” now 😉last_img